My boyfriend sent me this link. Pretty cool, eh?
Showing posts with label Activities. Show all posts
Showing posts with label Activities. Show all posts
Monday, April 19, 2010
Tuesday, December 15, 2009
Activities Tuesdays: Customize your Duck, Duck, Goose!
Such a fun game and so overrated! Duck, duck, goose is one of those games that you can play on a whim and is completely customizable to your occasion. For example:
- Brain, Brain, Zombie
- Witch, Witch, Warlock
- Dracula, Dracula, Frankenstein
- Trick, Trick, Treat
- Candy, Candy, Cane
- Snowman, Snowman, Heat Miser
- Santa, Santa, Rudolph
And I'm not even talking about just for kids. I see this as the perfect (or awesomely bad) idea for an adult holiday party, about halfway through the booze. The biggest competition would be who can make it around the circle? Or, who remembers where they were initially sitting? Big fun for everyone!
If you're drawing a complete blank on this one, here's the Wiki page for the game. They offer some of their own alternatives there as well.
Have fun!
Submit your best alternative names in the comments!
Tuesday, December 8, 2009
Activities Tuesdays: JibJab your life!
JibJab is brilliant fun and someone recently reminded me about the Halloween "sendables" they have!
The site consists of pre-created visuals (involving dancing or short stories) where the user can upload their own photos to the characters. I can't quite explain it to do it justice, but it's HILARIOUS!! I suggest you try it out.
Here's a sample that I created with myself and a few of my very close friends...:
You can either create your own heads to use or use ones offered by JibJab. Aside from the Monster Mash, they also have Night of the Living Dead'ish, Ghoulblasters, Zombie Party, and much, MUCH more! (Some require a purchase in order to save.)
Send me your best and I'll post them!
Tuesday, October 20, 2009
Activities Tuesday: Double Bubble, Toil and Trouble!
Don't get too excited! I've really just had a long day and needed to throw something together for today's post. Forgive me ;)
Your elementary school school science project, the lovely erupting volcano, can easily be converted into a great Halloween Trick! Whether it be a bubbling cauldron, a mad scientist's lab, or a Harry Potter potions class...
All you need is two ingredients: vinegar and baking soda. I find it's also good to grab some other kitchen ingredients to make your potion more involved. (Pepper for ground flies, Cayenne for powdered dragon's blood, and so on. Get creative!) Don't forget to add the food coloring for that extra visual!
The set up is entirely up to you and your occasion. You can either have the children mix the concoction, while you add the final "magic" ingredient, or simply mix together the basics to have an oozing brew ready to go.
Tuesday, October 13, 2009
Activities Tuesdays: Do you remember Ghost in the Graveyard?

Assuming it was traditionally played in a graveyard , "Ghost in the Graveyard" is a kid's game now used to burn some energy and creep the hell out of everybody! I can remember playing this some ten years ago... Memories. These days, the game is usually played in a backyard or park at night time. The darker out, the better!
Think tag meets bad horror movie scenario. A bunch of kids, out at night, playing a seemingly harmless game... Okay, it really is harmless. I think.
Here are the instructions according to WikiHow.com:
1. Find some friends to play with. The more people you can round up, the better.
2. Designate one house's yard or another area in the neighborhood for the playing field. You will need a home base on which everyone can stand or all touch at the same time such as a large tree, front stoop, or back patio.
3. Choose one person to be the "ghost". You can do this any way you like: picking a number, asking for a volunteer, rock, paper, scissors, etc.
4. Have everyone but the ghost stand at the home base while the ghost runs off to hide somewhere outside.
5. Chant slowly as a group, "One o'clock... two o'clock... three o'clock..." and so on, up to twelve o'clock. Then shout, "Midnight! I hope I don't see the ghost tonight!" Alternatively, "Starlight, star bright, I hope to see a ghost tonight!"
6. Leave the home base and search for the ghost in the yard. The ghost's job is to jump out, surprise, and tag a player. When anyone encounters the ghost they should yell, "Ghost in the graveyard!" and try to run away. When the ghost catches someone, they become a ghost too. Anyone who is able to run back to home base is safe.
7. Have all the people who were caught go and hide with (or close to) the original ghost. The people on the home base start again with the chant, "One o'clock... two o'clock..."
8. Continue the game like this until everyone is caught. The last person caught becomes the ghost for the next round.
Tips from WikiHow:
-Be sure and wait until after dark to play.
-In some variations of the game, the "ghost" counts to twelve o'clock and then everyone else shouts "Midnight!" but this has the disadvantage of potentially giving the ghost's hiding spot away.
-The ghost may also be called, in some variations of the game, a "witch" or "bloody murderer".
-Another variation of the game includes the home base players holding hands while they search for the ghost. When the ghost is spotted you break hands and dash back to home.
-You can choose a different place to play, such as a grass field.
-In another variation of the game, multiple ghosts can play. This works well with a lot of people playing.
-Another version has all those on home base actually go and seek out the ghost, who remains hiding. The person who finds the ghost yells out, and all must then flee from the ghost and return to base.
-Another alternative is having the ghost start at the base while the other players hide on the field. To add a humorous spin to the game, the players can bring "gifts" to the ghost and make up a a story of something that happened to them while they were still alive. The gifts can be things like toys or other random objects around the house and be used as things one would possibly bring to a grave of a deceased family member.
Being in college now, and always looking for the spook-effect, it's awfully tempting to revive this game! I also happen to live behind one of the largest cemeteries in the area...
If you're an adult, and think like I do, then remember a few things:
- Bring flashlights: our eyes are not nearly as good as when we were kids
- First aid: gravestones + running = bloody knees. We're also not as resilient as we were as kids!
- Be respectful. I have this strange conflicting interest with the spirtual world vs the generally macabre. I feel like older graves would be more forgiving... Or maybe just do it in the woods.
Tuesday, October 6, 2009
Activities Tuesdays: Monster Lab!
There are many variations to this gruesome activity, but I think I've come up with the cleanest! The general idea is to have your guest "monster doctors" blindly feel foods that are turned into creature organs by the imagination.
It's easy to get creative with this activity, but here are a few ideas:
- Spaghetti = Intestines
- Grapes = Eyeballs
- Cocktail Wieners = Toes
- Almond Slivers = Finger/Toe nails
- Chicken Breast = Heart
- Ground Beef = Brain
Instead of putting the items in bowls, I used balloons. This gives the food/"body parts" a longer life and keeps the germ passing to a minimum. To make the activity a center that doesn't necessarily need supervision or explanations, make a monster! Using some cardboard, paint, and a plastic tablecloth, I created a fun display for the Monster Lab. To do this:
- Draw your monster out on a large piece of cardboard. This can be anywhere from 3ft to 6ft long, depending on your skill and available space and time.
- Decide where your "monster parts" will be. Cut squares big enough to allow a hand through wherever a part will be.
- Use leftover cardboard to create cubbies for the parts where the square holes are. Use tape, staples, etc... whatever seems to work for you!
- Paint your monster!
- Use pieces of plastic tablecloth to create curtains for your parts' cubbies.
Other variations of the Monster Lab include scents, which involves some more cooperation and supervision than my version.
Links to other Monster Lab ideas:
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